Motion: Star Quest


This weekend proved an ominous beginning to my upcoming chemo treatment. On Sunday morning I woke up with what felt like the makings of the flu, which meant that most of the day was spent laying on the couch watching a History Channel series on the American Revolution. I should also mention that on Friday and Saturday I played through Portal 2.

Why mention Portal 2? (btw, my sister-in-law’s brother Brandon was one of the developers on this game, so I just wanted to say great job! If you haven’t played it yet, stop reading and go get it.)

When you descend into a delirium of fever and insomnia, your mind begins to create interesting connections. For the majority of the night I was engaged in tactical maneuvers utilizing a Portal gun in the fall of Fort Ticonderoga. Needless to say, one Portal gun would have made all the difference. Cannons aimed at you from the unguarded Mt. Defiant? No problem. Create a blue portal in the river, and shoot an orange portal under it. Problem solved. Of course, having the portal wall gel would be a necessity, as New England is not the Moon.


At any rate, before the onset of my fever I managed to make up a video for KidsCOR. This is another attempt at an 8-bit video game style, which I kind of like. I also like 8-bit music quite a bit, so it makes for a grand convergence.

This video was entirely driven by the music, as the sound effects were built into the soundtrack. As such, I had to time and script the video to match it as closely as possible. I think it turned out pretty well, considering I ended up having about 6 hours to animate.

Anyway, I finally found a brief moment of coherence in which to post this, where I find I can string together more than mono-syllabic groans into a meaningful sentence.


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By deviantmonk

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